Monday, May 26, 2014

I worked some more on a decent Sprite class from the book, "Teach yourself Internet Game Programming with Java in 21 days" free book link :http://iclass.iuea.ac.ug/intranet/E-books/INFORMATION%20TECHNOLOGY/JAVA/Teach%20yourself%20Internet%20Game%20Programming%20with%20Java%20in%2021%20Days.pdf

Angel's Destiny code with this Sprite class included is at : https://sourceforge.net/projects/angelsdestinyrpg/files/angels-destiny-rpg-src/

Apparently it uses a deprecated API but it's very good for making Sprites with a state machine. There's a derived Gnome Sprite (GnomeSpriteWoodchucker.java) in the works.

The I started work on a non-texture, colored 3D sprite editor named pycollibri : https://sourceforge.net/projects/pycollibri

pycollibri is licensed BSD Revised _and_ GPL version 2.

You can draw lines with it for now which will be ordered in space, have a light source on them and then will become smoothed and written to its own fileformat. These 3D models are for Angel's Destiny.

Read the README file for more information.

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