Saturday, June 29, 2013

I managed to get the connected rooms working. I wrote a simple graph system for connecting small rooms in a larger room. Therefor elevator code is done in the master room. Small subrooms are easily made with e.g. 5 lines of code inheriting from maproomcastleX.py

Here are some screenshots of the first castle, I will make it into Parapa castle of the original version of the second legend of Zelda :




Friday, June 28, 2013

I made a room with subrooms for pyZeldaII, it uses a connection graph for drawing etc. Need more work. this is for making the castles such as the Parapa Castle I am hacking now. I am working on the elevator code tonight.

Here's some eyecandy :


Thursday, June 27, 2013

I worked some more on pyLevelMaker, I'm starting the configuration but there's filein and fileout methods, here's a screenshot :


Wednesday, June 26, 2013

I am working on a map and level editor for pyZeldaII, it's here : https://github.com/zork9/pygame-pyLevelMaker

Here's a screenshot of the tilebox on the right and the map on the left :

Tuesday, June 25, 2013




There's a starter town with 2 houses to go in now and the overworld takes shape in the code.
I am going to think about the overworld before I start. There's already 2 wizards in the game, you can see one above. Cheers!

Monday, June 24, 2013

I am updating the code of my "Zelda II : The adventure of Link" alike game, it's at

https://github.com/zork9/pygame-pyZeldaII

You can download the code by typing the following in a shell : git clone https://github.com/zork9/pygame-pyZeldaII.git


There's overworld maps now with lots of engineering features, a few screenshots :






Friday, June 21, 2013

Hacking's going good at github.com. I am working on a emulator in C++ and ambienttalk, both versions should emulate the nintendo entertainment system (NES) and/or Super NES and are named nesjoker. They should work on android too with Android's NDK for C++ to Java JNI. ambienttalk runs on android already.

You can see all my repositories here : https://github.com/zork9

There's even a Zelda 2 : The adventure of Link codebase in there, ye gods, I love machines :-)

Monday, June 17, 2013

Sunday, June 16, 2013

I worked some more on pyMegaMan, there's 5 enemy AIs now.

Here's a screenshot from the first level :


Saturday, June 15, 2013

I put my old python Zelda II clone online after paying for the graphics, I made a megaman out of the same codebase, everything is on https://github.com/zork9

Thursday, June 13, 2013

Oh well, no PhD, back to hacking instead of just musing about components and whatnot. I deleted everything from the uni's site of me and put some things on github already.

Friday, June 7, 2013

My paper got rejected by my professor-promotor of my Ph D. thesis, This means I won't get the degree after 4 years of work, I've put everything online here, Open Content and GPLv2 :


http://code.google.com/p/research2009-2013-1/


Tuesday, June 4, 2013

I wrote some more on my current publication about Quark Gluon Plasma displays. I am still working on it but here's the current version : http://soft.vub.ac.be/~jceuppen/papers/2013/plasmascreen.pdf