Thursday, June 12, 2014

Got an 12" iBook in with postage this afternoon, no disk drives but USB and HDD. Am probably going to university for hacking in the student room in the labs. I only got some sleep from 1am to 3am this morning. Lost in Wonderland.

Wednesday, June 11, 2014

I wrote a small portable DNS server in C for managing our site with custom DNS. It'll get a web interface for exploring the caches of the internet :-)

The thing is BSD Revised licensed at http://sf.net/projects/gdnssilveredition

Enjoy!
I am programming on Stiky, a WikiWikiwWeb (or short wiki) implementation coded in GNU Smalltalk. The project is in the from of a CGI script with some smalltalk classes, the code can be found here (BSD Revised License) : http://sf.net/projects/stiky

Monday, June 9, 2014

I've been playing "settlers 2 - gold edition" and am going to write a remake for Apple's XCode, I need to rethink my game concepts.

Friday, June 6, 2014

After searching for taking my game developement to phones (android, win32 and iOS) I bounced into Kivy (http://kivy.org) It looks like it's a pygame alternative, with different API that runs on my Linux and mac machines. Or it runs the pygame packages setup in the kivy interpreter. I only have an android phone for now though. I'll see what it can do.

Thursday, June 5, 2014

I worked some more (at uni) on pyisabella, isabella stands for the concubine of Dracula, who is featured in Castlevania games. There's now full movement code of room&player, see for yourself at :
http://sf.net/projects/pyisabella

Then WarioWorld has been extended as an intel XCode project with main class pattern just as in Java based games, it's here : http://sf.net/projects/warioworld

Wednesday, June 4, 2014

Another Castlevania based game from me made with Python and Pygame, released under BSD Revised and GPL2. The code is more OOP, the source is at : https://sourceforge.net/projects/pyisabella/

Here's a screenshot :





Tuesday, June 3, 2014

More work on an Apple SDL game engine with featured Megaman game.

I called it Bouzouioulli after some good friends who played "Woodruff and The Schnibble of Azimuth" back in the 90ies it was a Sierra On-Line game which was the last of the gobliins series.

Anyway, the BSD Revised (apple owned) is at http://sourceforge.net/projects/bouzouioulli/files/bouzouioulli-game-1-src/megaman.powerpc/

Monday, June 2, 2014

I am programming BSD licensed apple software, I am working on a hybrid C++/Objective-C application running over SDL. The first game based on it will be a megaman.

Source code for XCode (powerpc files for now but should compile on higher xcode versions.

Link : http://sourceforge.net/projects/bouzouioulli/