Thursday, February 28, 2013

Got Lisp "(if" clause almost working, lots of more arm target features.

Wednesday, February 27, 2013

6502 target of arm-lisp (http://code.google.com/p/arm-lisp is coming on nicely, have defvar,setq and setf with symbol matching and a number system with types which is OK. Needs tons of work still though, No OOP design.

Monday, February 25, 2013

I have implemented Lisp's deftype, defvar, setq, setf, operators +,-,*,/,1+,1-,++,--,
some of my own making and am now debugging main.m. Too bad things as :
int _address;
//little endian
memcpy(&_address, (void)[s UTF8String],l);

do not work in C. This is one of the reasons why I make my own compilers sometimes.

Project arm-lisp has been posted to CMU's ftp.cs.cmu.edu/user/ai/new. Their upload directory.

Sunday, February 24, 2013

I am porting libobjcgbarm to arm-lisp, http://code.google.com/p/arm-lisp

Friday, February 22, 2013

I will tell you now about a compiler which was ported to GNUstep, see http://code.google.com/p/libobjcgbarm, its license changed to GPLv2 from version 3. It was put on Usenet and the gnustep-dev mailing list. From there it wandered to a small wiki page on the gnustep site : http://wiki.gnustep.org/index.php/User_talk:Bubble.rogue

The page of GNUstep was cast from the news into the wiki 'xyzzy' the page chanted again and it became GNUstepified to http://wiki.gnustep.org/index.php/Ghack.app

The wizard's beans were on the move ...

Thursday, February 21, 2013

I made a libsigc++ framework written in ObjC. I need to connect it to the Orb I am writing for GNUstep. Projects are here : http://code.google.com/p/sigcm
http://code.google.com/p/gnorb

Yohoho and a bottle of rum.

Wednesday, February 20, 2013

I am working on a broker and some libsigc++ to objC code. I am pondering on using ORBit and objc++, but I want to maintain a GNUstep :-)

Tuesday, February 19, 2013

Monday, February 18, 2013

I am working on a GNUstep and Objective C roguelike game. I have a starter room generating code and a window with a character which can move to the right with clicking on it. Everything is tilebased. GNUstep UI and Foundation code is very tile-friendly. Everything is located here : http://code.google.com/p/ghack.

Thursday, February 14, 2013

I'm working on wizardrpg which now has some image work (surface and image tiles.)

http://code.google.com/p/wizardrpg/

Wednesday, February 13, 2013

I've moved the android code to regular Java in a seperate google project :
https://code.google.com/p/wizardrpg/

Android is cool but it needs less IMHO.

I'm going for nethack if I find the time.

Monday, February 11, 2013

worked some more on the android game, everything you need is in git : http://code.google.com/p/angels-destiny-android-eclipse/

Thursday, February 7, 2013

Working on android-java final fantasy game, codebase for android blitting is in, rest is FUBAR, enjoy @
https://code.google.com/p/angels-destiny-android-eclipse/downloads/