Wednesday, May 28, 2014

I am working on a Wario game codebase released under BSD Revised running on intel and powerpc apple compters. It is develope in the XCode IDE so you can just compile and launch it.

The source code is here : https://sf.net/projects/warioworld

Monday, May 26, 2014

I worked some more on a decent Sprite class from the book, "Teach yourself Internet Game Programming with Java in 21 days" free book link :http://iclass.iuea.ac.ug/intranet/E-books/INFORMATION%20TECHNOLOGY/JAVA/Teach%20yourself%20Internet%20Game%20Programming%20with%20Java%20in%2021%20Days.pdf

Angel's Destiny code with this Sprite class included is at : https://sourceforge.net/projects/angelsdestinyrpg/files/angels-destiny-rpg-src/

Apparently it uses a deprecated API but it's very good for making Sprites with a state machine. There's a derived Gnome Sprite (GnomeSpriteWoodchucker.java) in the works.

The I started work on a non-texture, colored 3D sprite editor named pycollibri : https://sourceforge.net/projects/pycollibri

pycollibri is licensed BSD Revised _and_ GPL version 2.

You can draw lines with it for now which will be ordered in space, have a light source on them and then will become smoothed and written to its own fileformat. These 3D models are for Angel's Destiny.

Read the README file for more information.

Saturday, May 24, 2014

Worked some more on Angel's Destiny : There are elven lands with a capital and some gnome mountains now and I will probably take the route of Senseiku Densetsu with a demon king ruling the mountain region which has to be vanquished for restoring peace then going on with the storyline. Gnomes are going to be something of a fire gnome (red) and having lots of magic and intelligence as a present. The experience points system is almost in place, it does not get split up between player characters for now. Then I need to do the inventory/character sheet things.

I need to redo the sea on the right of the elven lands as it is too much Ultima 6 based as in my previously written game, Kobold's Quest 1 (http://savannah.nongnu.org/projects/koboldsquest-dev)

I used to play lots of Adventure and Ultima games when I was younger and inventing a good story is much harder than writing the next codebase. Playing lots of games on consoles, emulators helps out.

Friday, May 23, 2014

I started work on Angel's Destiny again. It's a Java based Final Fantasy game with its own storyline. The files can be found here : https://sourceforge.net/projects/angelsdestinyrpg/files/angels-destiny-rpg-src/?

Here's the latest overworld screenshot :


Thursday, May 22, 2014

Didn't go for a drink after all, programmed some more on the Super Castlevania.

Wednesday, May 21, 2014

Tomorrow to uni for a drink, it's been 2 years for that.
Writing a Castlevania based on Super Castlevania for Nintendo Europe. This time no open code, I am working for real money now (not always).

Tuesday, May 20, 2014

I made an extra box out of some pieces.

Ready to implement some OpenGL code in Python for making more games out of it.

One day a week work at uni.

Friday, May 16, 2014

Back to painting miniatures and improving so I can sell some of them for a better living, lots of groveling in boxes and minis. Preparing for tournament here and there also.

Wednesday, May 14, 2014

Been to wednesday night magic (draft) and am working on some software contracts for money.

Thursday, May 8, 2014

Bought a Powrmac G4 (tower) for 40 euros and am salvaging him. Coded somewhat on neslisp.

Thursday, May 1, 2014

I made a box out of a Cyrix 233MHz processor with MediaGX support. I am now compiling my own Linux kernel for it. It has a lot of extensions which I will use for hardware hacking. The extensions include 3 firewire 400 ports, 4 COM ports (RS232) and lots more.