I am working on games and engines for allegro version 5. I didn't get far but here's the repo :
http://github.com/v-zor/games.for.allegro5.linux
I have also worked on my 3D hack engine, xmantaray2 , it is now into GPL version 2 where it was version 3 and LGPL. Here's the link :
https://sourceforge.net/projects/xmantaray2/
Wednesday, July 31, 2013
Sunday, July 28, 2013
towards rogue treaty 0.3
I am working towards rogue treaty version 0.3 ATM.
The master site is now located at mediafire, in shared files :
http://www.mediafire.com/folder/736fwiu7dy2pmwv,3acr87c0l6ov9gw/shared
I will try to keep older versions off site.
The master site is now located at mediafire, in shared files :
http://www.mediafire.com/folder/736fwiu7dy2pmwv,3acr87c0l6ov9gw/shared
I will try to keep older versions off site.
djgpp
I ran some examples from djgpp's allegro game kit for use in dosbox, I might something 3D for it.
I worked on my polygon collision algorithm. It rotates sides of convex polygons with a quadrant type between lines to a current line of a polygon onto where the player is. This is pretty nifty as it's fast and open.
I worked on my polygon collision algorithm. It rotates sides of convex polygons with a quadrant type between lines to a current line of a polygon onto where the player is. This is pretty nifty as it's fast and open.
Saturday, July 27, 2013
Zelda 4 for windows game
I am reworking libbessie into a new Visual Studio (the 2012 version), libbessie can be found here : http://code.google.com/p/libbessie
The game is aimed at a 3D Zelda with link's awakening and the first Zelda game.
Here is the working repo : http://github.com/v-zor/bessie-zelda4
The game is aimed at a 3D Zelda with link's awakening and the first Zelda game.
Here is the working repo : http://github.com/v-zor/bessie-zelda4
torchlight game
I am working on a torchlight engine game, diablo for example. It's hosted here :
http:/github.com/v-zor/lanternlight
There's movement by mouse down clicking and I am going to start now on polygon collision detection. Later on it needs flat 3D models, which I will design in blender if I find the time.
http:/github.com/v-zor/lanternlight
There's movement by mouse down clicking and I am going to start now on polygon collision detection. Later on it needs flat 3D models, which I will design in blender if I find the time.
Tuesday, July 23, 2013
pyc++3d, small 3D routine C++ library
I've posted pyc++3d, it's a small 3D matrix routine library C++ code for us in Python with swig : http://sourceforge.net/projects/pycplusplus3d/?source=directory
small language interpreter
I am working on a small language interpreter for a custom language, which I might invent :-)
There's room for a VM, host is here for now : http://github.com/v-zor/libc.rogue see the at.rogue directory
Oh yeah, it's for a powerpc64-ps3-elf compiler (you can get one on http://github.com/ps3dev/
libc.rogue stands for a small libc which you need instead of newlib to compile my code (it's in there.)
There's room for a VM, host is here for now : http://github.com/v-zor/libc.rogue see the at.rogue directory
Oh yeah, it's for a powerpc64-ps3-elf compiler (you can get one on http://github.com/ps3dev/
libc.rogue stands for a small libc which you need instead of newlib to compile my code (it's in there.)
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