Thursday, June 9, 2016

I refactored collision detection in widgets and world entities again and made some preliminary classes (Gaussian Support Vector Machine and Boltzman learning) for the AI. Then I constructed an explorer ai engine which creates things on the map through fuzzy logic. This file is called exploreraiengine.py

Source code is at http://erana.yellowcouch.org/python/ <-- priests of lore entry

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