pyzeliard is at version 0.1.32 (https://sf.net/projects/pyzeliard), the rope and player dispatches are ok now, I need to wotk further on Bosque but the lifemeter is in place as well as the sinusoidal rope code did improve.
In difference with my previous games, I now use a transform function to map entities to the screen with relative x and y coords. This way you can transform back and forth. You can see this in the rope (bridge pattern) code.
Wednesday, January 14, 2015
Tuesday, January 13, 2015
I am still working on pyzeliard, you can climb on ropes now. See the ropez.py (z from height) and other implementation files (ropeimp and base classes and such.)
There's also preliminary elliptic ropes code inside. The meaning of this is to hang on ropes such as e.g. in Indiana Jones movies or other jungle bridges.
The tarballs are at http://sf.net/projects/pyzeliard
There's also preliminary elliptic ropes code inside. The meaning of this is to hang on ropes such as e.g. in Indiana Jones movies or other jungle bridges.
The tarballs are at http://sf.net/projects/pyzeliard
Monday, January 12, 2015
Saturday, January 3, 2015
I finished the first dungeon in the Nether Mountains at the start of moon wood. I now need to finish the Gnome underground village and Xammux Town, talking should work with the non-player characters and Xammux lies next to the first dungeon in Moon Wood (the starting level.)
You can leave the gnome underground by pressing up when you're on the right of the village.
This release is evermeet-0.4.78, it 's at https://savannah.gnu.org/projects/evermeet
You can leave the gnome underground by pressing up when you're on the right of the village.
This release is evermeet-0.4.78, it 's at https://savannah.gnu.org/projects/evermeet
Thursday, January 1, 2015
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