Wednesday, January 14, 2015

pyzeliard is at version 0.1.32 (https://sf.net/projects/pyzeliard), the rope and player dispatches are ok now, I need to wotk further on Bosque but the lifemeter is in place as well as the sinusoidal rope code did improve.

In difference with my previous games, I now use a transform function to map entities to the screen with relative x and y coords. This way you can transform back and forth. You can see this in the rope (bridge pattern) code.

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