There's more code now at http://sf.net/projects/squeakgames/
You can move the player image around with the arrow keys and you can set a background image.
Cheers!
Friday, August 16, 2013
Wednesday, August 14, 2013
squeak smalltalk game
I am writing a game for squeak smalltalk. Squeak smalltalk is available at http://squeak.org/ and there's my preliminary code at http://sf.net/projects/squeakgames/
I am also willing to write one for GNU smalltalk.
Smalltalk is really easy to program as it is a closure and overload system for methods, the same as for Objective-C. They were both invented at Xeroc Parc.
Here's my screenshot :
I am also willing to write one for GNU smalltalk.
Smalltalk is really easy to program as it is a closure and overload system for methods, the same as for Objective-C. They were both invented at Xeroc Parc.
Here's my screenshot :
Friday, August 9, 2013
Smalltalk
I am doing some smalltalk (squeak.org) code. I am also playing King's Quest 1 from agdinteractive.com.
Monday, August 5, 2013
ms-dos zelda
I continued work on a Zelda game for ms-dos or emulating in dosbox (http://www.dosbox.com/), the repository is here : http://github.com/v-zor/games.for.dosbox
Then I produced some libraries for dos, see http://github.com/v-zor/libs.for.dos
An actor lib and a small STL replacement.
Then I produced some libraries for dos, see http://github.com/v-zor/libs.for.dos
An actor lib and a small STL replacement.
Saturday, August 3, 2013
xmantaray2 => superprogrammer
I managed to code over 5000 lines in 36 hours. This makes me a superprogrammer according to the new hacker's dictionary.
I also updated my http://freecode.com projects, see
https://freecode.com/users/erana256 and https://freecode.com/users/roguedemon6
I updated the downloads so everything goes up to softpedia.
Here are the screenshots of a texture on a large surface :
I released version 0.8.0 today on freecode.com after finishing the texture engine. Everything can be improved a lot, but I am writing this for functionality, not beauty. Cheers!
I also updated my http://freecode.com projects, see
https://freecode.com/users/erana256 and https://freecode.com/users/roguedemon6
I updated the downloads so everything goes up to softpedia.
Here are the screenshots of a texture on a large surface :
I released version 0.8.0 today on freecode.com after finishing the texture engine. Everything can be improved a lot, but I am writing this for functionality, not beauty. Cheers!
Friday, August 2, 2013
xmantaray 3D framework, sphere reflection mapping
I am coding on my mapping and texturing algorithms in xmantaray2, they're not that good but the program is not big enough to process all 3D features from e.g. OpenGL. The code is at sf.net, I am also updating the wiki as a documentation system : https://sourceforge.net/p/xmantaray2/wiki/Hacks/
Here's a screenshot :
Here's a screenshot :
Thursday, August 1, 2013
xmantaray2 - 3D hacks engine
I worked on XMantaray2 (You need the last file _in_ the list, http://sourceforge.net/projects/xmantaray2/files/), here's a screenshot of the normal mapper :
You can run it under all X11 programs, macos x, bsd, linux, ...
You can run it under all X11 programs, macos x, bsd, linux, ...
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