Saturday, January 31, 2015

Here's a screenshot from the haunted forest with canon :


Friday, January 30, 2015

There's now an upper exit in Gaia's Navel towards the haunted forest. You can exit back also.

The latest version 0.1.68 is here : https://sourceforge.net/projects/kivypriestsoflore2/files/

Here's a screenshot of the haunted forest :


Fighting works now, the dead enemy picture stays behind :


The version is 0.1.66.
The polygon colliding works perfectly now, the player does get pushed back though from onto where he collides. You can see it starting from version 0.1.65 here :
https://sourceforge.net/projects/kivypriestsoflore2/files/?source=navbar

Gaia's Navel level is almost finished.

Fighting works too, double tap to draw your sword against an enemy.

I still need better resource management for room exits etc.
A simple AI has been put into the Buzz Bee and Gaia's Navel is finished with extra colliding polygons.

Here's a new screenshot of Priests of Lore 2 :



Priests of Lore 2 (Secret of mana) has been updated. The polygon collision algorithm works and there's fighting images in three frames with a double tap on the screen.

I will now make an enemy system and update the first room with it.

The latest versions can be found at https://sourceforge.net/projects/kivypriestsoflore2/files/

Thursday, January 29, 2015

I have forked my secret of mana game for the main character. I will make a Larry game (Leisure Suit Larry) here : https://sourceforge.net/projects/larrythemagicaljourney/

As you see it is called "Larry - the magical journey".

The secret of mana game will be much moer fantasy oriented and stays at : https://sourceforge.net/projects/kivypriestsoflore2

It will become a sequel to "Priests of Lore 1" but I need to finish that game still and I hope I can manage.