Here's a screenshot from the haunted forest with canon :
Saturday, January 31, 2015
Friday, January 30, 2015
The polygon colliding works perfectly now, the player does get pushed back though from onto where he collides. You can see it starting from version 0.1.65 here :
https://sourceforge.net/projects/kivypriestsoflore2/files/?source=navbar
Gaia's Navel level is almost finished.
Fighting works too, double tap to draw your sword against an enemy.
I still need better resource management for room exits etc.
https://sourceforge.net/projects/kivypriestsoflore2/files/?source=navbar
Gaia's Navel level is almost finished.
Fighting works too, double tap to draw your sword against an enemy.
I still need better resource management for room exits etc.
Priests of Lore 2 (Secret of mana) has been updated. The polygon collision algorithm works and there's fighting images in three frames with a double tap on the screen.
I will now make an enemy system and update the first room with it.
The latest versions can be found at https://sourceforge.net/projects/kivypriestsoflore2/files/
I will now make an enemy system and update the first room with it.
The latest versions can be found at https://sourceforge.net/projects/kivypriestsoflore2/files/
Thursday, January 29, 2015
I have forked my secret of mana game for the main character. I will make a Larry game (Leisure Suit Larry) here : https://sourceforge.net/projects/larrythemagicaljourney/
As you see it is called "Larry - the magical journey".
The secret of mana game will be much moer fantasy oriented and stays at : https://sourceforge.net/projects/kivypriestsoflore2
It will become a sequel to "Priests of Lore 1" but I need to finish that game still and I hope I can manage.
As you see it is called "Larry - the magical journey".
The secret of mana game will be much moer fantasy oriented and stays at : https://sourceforge.net/projects/kivypriestsoflore2
It will become a sequel to "Priests of Lore 1" but I need to finish that game still and I hope I can manage.
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