Wednesday, June 8, 2016

I added an NPC aiengine which can switch on request strings, inside theree is an explorerengine which sometimes creates things on the go. I also added the first player mana building. The code is at http://erana.yellowcouch.org/python/ <-- priests of lore entry

Tuesday, June 7, 2016

I wrote better collision detection for priests of lore, there's also a multiple selection by dragging the mouse in a rectangle. This creates teams for which I still need to write the AI. Source code is at http://erana.yellowcouch.org/python/

Wednesday, June 1, 2016

I am working again on priests of lore 1, this is a realtime strategy game with mana and credit producing buildings. For now I added clicking on friendly troops and buildings and a new menu gets generated at the right of the screen. A white pegasus for example has an 'explore' button widget and an 'explore and attack' button. Hovering over these things displays a selection circle. There's also a tavern building and a mana statue.

Later on I'll enter the algorithms for exploring and attacking enemy buildings and troops, there's the enemy data structure bases made already.

The game is released under the GPL and its source code is at http://erana.yellowcouch.org/python/  <--- Search the Priests of Lore entry on that page.

Enjoy!
I've written a jumping game where you play a little dragon who jumpts on platforms and enemies. The thing was written in Kivy (not Kivy 2), which means you can play it on a phone with the Kivy launcher program at the kivy site (search google and SFY)

The game is named Dragons of Lore.

The source code is at : http://erana.yellowcouch.org/kivy/

Wednesday, May 18, 2016

I've started a flight simulator in first-person view for macosx xcode "el capitan". There's a project file included. It does not have graphics files yet, but you can make them in bender (http://blender3d.org or search google.)

The friendly bullet class needs a movement algorithm, usually Bresenham's algorithm in 3D.
The adapters (manipulators) also need to be refactored.
The source code is released under the APSL 2.0 and is available at http://brandywine-software.yellowcouch.org/macosx/       the comanche 3D entry

Enjoy!



Tuesday, May 17, 2016

I've extended my fantasy RTS game "Priests of Lore", there's now game objects for player and AI and other features. There are shooting archers and pegasus knights and buildings. The code can be found at http://erana.yellowcouch.org/python/

Monday, May 16, 2016

I've bought a mac mini with macos x "El Capitan" on it to write some Apple Source Licensed software.
The Open Source License of Apple Computers. It's made in the latest XCode (IDE) from the Apple Store (XCode is free.)

Thing is I started out on an adventure game kit, so with single non-moving backgrounds. There's also
entity game objects and a timered (NSTimer) move algorithm.

It's complete to start hacking further on it except maybe for an NSTimer in the mainGameLoop.

The source code can be found under the name "The Legend of Uldramar" at
http://brandywine-software.yellowcouch.org/macosx/

Enjoy!