I've written a jumping game where you play a little dragon who jumpts on platforms and enemies. The thing was written in Kivy (not Kivy 2), which means you can play it on a phone with the Kivy launcher program at the kivy site (search google and SFY)
The game is named Dragons of Lore.
The source code is at : http://erana.yellowcouch.org/kivy/
Wednesday, June 1, 2016
Wednesday, May 18, 2016
I've started a flight simulator in first-person view for macosx xcode "el capitan". There's a project file included. It does not have graphics files yet, but you can make them in bender (http://blender3d.org or search google.)
The friendly bullet class needs a movement algorithm, usually Bresenham's algorithm in 3D.
The adapters (manipulators) also need to be refactored.
The source code is released under the APSL 2.0 and is available at http://brandywine-software.yellowcouch.org/macosx/ the comanche 3D entry
Enjoy!
The friendly bullet class needs a movement algorithm, usually Bresenham's algorithm in 3D.
The adapters (manipulators) also need to be refactored.
The source code is released under the APSL 2.0 and is available at http://brandywine-software.yellowcouch.org/macosx/ the comanche 3D entry
Enjoy!
Tuesday, May 17, 2016
Monday, May 16, 2016
I've bought a mac mini with macos x "El Capitan" on it to write some Apple Source Licensed software.
The Open Source License of Apple Computers. It's made in the latest XCode (IDE) from the Apple Store (XCode is free.)
Thing is I started out on an adventure game kit, so with single non-moving backgrounds. There's also
entity game objects and a timered (NSTimer) move algorithm.
It's complete to start hacking further on it except maybe for an NSTimer in the mainGameLoop.
The source code can be found under the name "The Legend of Uldramar" at
http://brandywine-software.yellowcouch.org/macosx/
Enjoy!
The Open Source License of Apple Computers. It's made in the latest XCode (IDE) from the Apple Store (XCode is free.)
Thing is I started out on an adventure game kit, so with single non-moving backgrounds. There's also
entity game objects and a timered (NSTimer) move algorithm.
It's complete to start hacking further on it except maybe for an NSTimer in the mainGameLoop.
The source code can be found under the name "The Legend of Uldramar" at
http://brandywine-software.yellowcouch.org/macosx/
Enjoy!
Sunday, April 24, 2016
Saturday, April 23, 2016
My AI-Monte Carlo engine has been extended with futures, messaging system and actors which process messages in the form of mailboxes. There is also a graph and tree which makes use of these. If you fill in some AI functionality and heuristics for processing you're done. Some iterations can be beautified with the use of python's __iter__
GPL 3 source code is at http://erana.yellowcouch.org/python MCSystem entry.
GPL 3 source code is at http://erana.yellowcouch.org/python MCSystem entry.
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