Wednesday, June 1, 2016

I've written a jumping game where you play a little dragon who jumpts on platforms and enemies. The thing was written in Kivy (not Kivy 2), which means you can play it on a phone with the Kivy launcher program at the kivy site (search google and SFY)

The game is named Dragons of Lore.

The source code is at : http://erana.yellowcouch.org/kivy/

Wednesday, May 18, 2016

I've started a flight simulator in first-person view for macosx xcode "el capitan". There's a project file included. It does not have graphics files yet, but you can make them in bender (http://blender3d.org or search google.)

The friendly bullet class needs a movement algorithm, usually Bresenham's algorithm in 3D.
The adapters (manipulators) also need to be refactored.
The source code is released under the APSL 2.0 and is available at http://brandywine-software.yellowcouch.org/macosx/       the comanche 3D entry

Enjoy!



Tuesday, May 17, 2016

I've extended my fantasy RTS game "Priests of Lore", there's now game objects for player and AI and other features. There are shooting archers and pegasus knights and buildings. The code can be found at http://erana.yellowcouch.org/python/

Monday, May 16, 2016

I've bought a mac mini with macos x "El Capitan" on it to write some Apple Source Licensed software.
The Open Source License of Apple Computers. It's made in the latest XCode (IDE) from the Apple Store (XCode is free.)

Thing is I started out on an adventure game kit, so with single non-moving backgrounds. There's also
entity game objects and a timered (NSTimer) move algorithm.

It's complete to start hacking further on it except maybe for an NSTimer in the mainGameLoop.

The source code can be found under the name "The Legend of Uldramar" at
http://brandywine-software.yellowcouch.org/macosx/

Enjoy!

Sunday, April 24, 2016

I released version 0.2.20 of Presence of the Wise, a model view controller in pygame coupled to an scipy/numpy adaptable system inside a tree. It remains as of yet untested, I wrote it out of my head.

Python source code is at http://erana.yellowcouch.org/python presenceofthewise entry

Saturday, April 23, 2016

My AI-Monte Carlo engine has been extended with futures, messaging system and actors which process messages in the form of mailboxes. There is also a graph and tree which makes use of these. If you fill in some AI functionality and heuristics for processing you're done. Some iterations can be beautified with the use of python's __iter__

GPL 3 source code is at http://erana.yellowcouch.org/python   MCSystem entry.

Friday, April 22, 2016

My Monte Carlo System now includes a dynamic weighter function, a matrix and vector class (you can use numpy if you want), python sources are at http://erana.yellowcouch.org/python/