Wednesday, January 21, 2015

I am going to start to write a whole new game based on Secret of Mana (Seiken Densetsu), it'll be a kivy phone game and will be the sequel to my protoype of a RTS game priestsoflore available here : https://sourceforge.net/projects/priestsoflore/

A screenshot of the RTS is the following :


The code start of priests of lore 2 as this game is called is at : https://sourceforge.net/projects/kivypriestsoflore2/

Sorry about the lore word choice :-)

Here is a screenshot, as you can see it is based on roguesoflore :


I am programming on my kivy 2D game, rogues of lore, the code can be found at https://sourceforge.net/projects/kivyroguesoflore/files/

The license is GPL version 2 and Python Foundation License 2.0.

It is ready to run on a kivy phone, the interface will be with touches, the game an RPG.

Here's a screenshot of the kivy program, the entity on the screen moves with a timer (Clock) :


Tuesday, January 20, 2015

My 3D game, rogues-of-lore-3D had a license change, it is no longer BSD Revised but GPL version 2 and Python Foundation License 2.0. The code for this can be found at : https://sourceforge.net/projects/kivyroguesoflore3d/

I am working on a simple enemy system based on 3D functionality. The current version for this is 0.2.4.

You can run it on a phone with the kivy launcher available at an android software distribution center.
Here's some more screenshots (https://sourceforge.net/projects/pyzeliard/files/):

Cavern of Malicia with one of the main enemies there and the bank at Bosque town:




Pyzeliard 0.1.58 has been released at https://sourceforge.net/projects/pyzeliard/files/

The fortune teller has been added. I need to link her in the first village (named Bosque.)

I will now start the first village if I can find all the graphics.

Here's a screenshot of the fortune teller, ready to talk you into the spirits :


Monday, January 19, 2015

Here's a screenshot of the weapon shop of the village Bosque that I am working on :


Only the "Go outside" selection works for now.

Sunday, January 18, 2015

I worked some more on pyZeliard, there now is a tile box system inside. This means I can make up my own rectangle and fill it with tile images. There even is a different tile on the floor where you walk. I didn't use a flyweight pattern but blit my images using pygame and SDL double buffering.

The code can be found at https://sf.net/projects/pyzeliard

Anyway here's a screenshot with a tilemap (fencepost error still left) in the start of the first cavern :