I am working on a Wario game codebase released under BSD Revised running on intel and powerpc apple compters. It is develope in the XCode IDE so you can just compile and launch it.
The source code is here : https://sf.net/projects/warioworld
Wednesday, May 28, 2014
Monday, May 26, 2014
I worked some more on a decent Sprite class from the book, "Teach yourself Internet Game Programming with Java in 21 days" free book link :http://iclass.iuea.ac.ug/intranet/E-books/INFORMATION%20TECHNOLOGY/JAVA/Teach%20yourself%20Internet%20Game%20Programming%20with%20Java%20in%2021%20Days.pdf
Angel's Destiny code with this Sprite class included is at : https://sourceforge.net/projects/angelsdestinyrpg/files/angels-destiny-rpg-src/
Apparently it uses a deprecated API but it's very good for making Sprites with a state machine. There's a derived Gnome Sprite (GnomeSpriteWoodchucker.java) in the works.
The I started work on a non-texture, colored 3D sprite editor named pycollibri : https://sourceforge.net/projects/pycollibri
pycollibri is licensed BSD Revised _and_ GPL version 2.
You can draw lines with it for now which will be ordered in space, have a light source on them and then will become smoothed and written to its own fileformat. These 3D models are for Angel's Destiny.
Read the README file for more information.
Angel's Destiny code with this Sprite class included is at : https://sourceforge.net/projects/angelsdestinyrpg/files/angels-destiny-rpg-src/
Apparently it uses a deprecated API but it's very good for making Sprites with a state machine. There's a derived Gnome Sprite (GnomeSpriteWoodchucker.java) in the works.
The I started work on a non-texture, colored 3D sprite editor named pycollibri : https://sourceforge.net/projects/pycollibri
pycollibri is licensed BSD Revised _and_ GPL version 2.
You can draw lines with it for now which will be ordered in space, have a light source on them and then will become smoothed and written to its own fileformat. These 3D models are for Angel's Destiny.
Read the README file for more information.
Saturday, May 24, 2014
Worked some more on Angel's Destiny : There are elven lands with a capital and some gnome mountains now and I will probably take the route of Senseiku Densetsu with a demon king ruling the mountain region which has to be vanquished for restoring peace then going on with the storyline. Gnomes are going to be something of a fire gnome (red) and having lots of magic and intelligence as a present. The experience points system is almost in place, it does not get split up between player characters for now. Then I need to do the inventory/character sheet things.
I need to redo the sea on the right of the elven lands as it is too much Ultima 6 based as in my previously written game, Kobold's Quest 1 (http://savannah.nongnu.org/projects/koboldsquest-dev)
I used to play lots of Adventure and Ultima games when I was younger and inventing a good story is much harder than writing the next codebase. Playing lots of games on consoles, emulators helps out.
I need to redo the sea on the right of the elven lands as it is too much Ultima 6 based as in my previously written game, Kobold's Quest 1 (http://savannah.nongnu.org/projects/koboldsquest-dev)
I used to play lots of Adventure and Ultima games when I was younger and inventing a good story is much harder than writing the next codebase. Playing lots of games on consoles, emulators helps out.
Friday, May 23, 2014
Thursday, May 22, 2014
Wednesday, May 21, 2014
Tuesday, May 20, 2014
Friday, May 16, 2014
Wednesday, May 14, 2014
Thursday, May 8, 2014
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