I managed to get the connected rooms working. I wrote a simple graph system for connecting small rooms in a larger room. Therefor elevator code is done in the master room. Small subrooms are easily made with e.g. 5 lines of code inheriting from maproomcastleX.py
Here are some screenshots of the first castle, I will make it into Parapa castle of the original version of the second legend of Zelda :
Saturday, June 29, 2013
Friday, June 28, 2013
Thursday, June 27, 2013
Wednesday, June 26, 2013
Tuesday, June 25, 2013
Monday, June 24, 2013
I am updating the code of my "Zelda II : The adventure of Link" alike game, it's at
https://github.com/zork9/pygame-pyZeldaII
You can download the code by typing the following in a shell : git clone https://github.com/zork9/pygame-pyZeldaII.git
There's overworld maps now with lots of engineering features, a few screenshots :
https://github.com/zork9/pygame-pyZeldaII
You can download the code by typing the following in a shell : git clone https://github.com/zork9/pygame-pyZeldaII.git
There's overworld maps now with lots of engineering features, a few screenshots :
Friday, June 21, 2013
Hacking's going good at github.com. I am working on a emulator in C++ and ambienttalk, both versions should emulate the nintendo entertainment system (NES) and/or Super NES and are named nesjoker. They should work on android too with Android's NDK for C++ to Java JNI. ambienttalk runs on android already.
You can see all my repositories here : https://github.com/zork9
There's even a Zelda 2 : The adventure of Link codebase in there, ye gods, I love machines :-)
You can see all my repositories here : https://github.com/zork9
There's even a Zelda 2 : The adventure of Link codebase in there, ye gods, I love machines :-)
Sunday, June 16, 2013
Saturday, June 15, 2013
Thursday, June 13, 2013
Friday, June 7, 2013
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