Wednesday, February 27, 2013
Monday, February 25, 2013
I have implemented Lisp's deftype, defvar, setq, setf, operators +,-,*,/,1+,1-,++,--,
some of my own making and am now debugging main.m. Too bad things as :
int _address;
//little endian
memcpy(&_address, (void)[s UTF8String],l);
do not work in C. This is one of the reasons why I make my own compilers sometimes.
Project arm-lisp has been posted to CMU's ftp.cs.cmu.edu/user/ai/new. Their upload directory.
some of my own making and am now debugging main.m. Too bad things as :
int _address;
//little endian
memcpy(&_address, (void)[s UTF8String],l);
do not work in C. This is one of the reasons why I make my own compilers sometimes.
Project arm-lisp has been posted to CMU's ftp.cs.cmu.edu/user/ai/new. Their upload directory.
Friday, February 22, 2013
I will tell you now about a compiler which was ported to GNUstep, see http://code.google.com/p/libobjcgbarm, its license changed to GPLv2 from version 3. It was put on Usenet and the gnustep-dev mailing list. From there it wandered to a small wiki page on the gnustep site : http://wiki.gnustep.org/index.php/User_talk:Bubble.rogue
The page of GNUstep was cast from the news into the wiki 'xyzzy' the page chanted again and it became GNUstepified to http://wiki.gnustep.org/index.php/Ghack.app
The wizard's beans were on the move ...
The page of GNUstep was cast from the news into the wiki 'xyzzy' the page chanted again and it became GNUstepified to http://wiki.gnustep.org/index.php/Ghack.app
The wizard's beans were on the move ...
Thursday, February 21, 2013
Wednesday, February 20, 2013
Monday, February 18, 2013
I am working on a GNUstep and Objective C roguelike game. I have a starter room generating code and a window with a character which can move to the right with clicking on it. Everything is tilebased. GNUstep UI and Foundation code is very tile-friendly. Everything is located here : http://code.google.com/p/ghack.
Thursday, February 14, 2013
Wednesday, February 13, 2013
Monday, February 11, 2013
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